Rain Collection
A Basic Rain Effect
$139.00 – $799.00
Product Description
A Basic Rain Effect spawning in a Box Shape
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Spawn Rate, Box Size, Colour, Emissive Intensity, Lifetime Min, Lifetime Max, Alpha Min, Alpha Max, Gravity, Initial Velocity Max, Initial Velocity Min, Sprite Size Max, Sprite Size Min, Sprite Size Scale Factor, Kill Box Size, Kill Box Enabled?,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A basic rain effect for spawning heavy rain in a box
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Spawn Rate, Colour, Emissive Boost Intensity, Box Size, Lifetime Min, Lifetime Max, Sprite Size Min, Sprite Size Max, Sprite Size Scale Factor, Alpha Min, Alpha Max, Gravity, Initial Velocity Min, Initial Velocity Max, Kill Box Size, Kill Box Enabled?,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A basic rain effect for spawning heavy rain in a wave pattern.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Colour, Emissive Boost Intensity, Lifetime Min, Lifetime Max, Spawn Rate, Alpha Min, Alpha Max, Sprite Size Min, Sprite Size Max, Sprite Size Scale Factor, Gravity, Initial Velocity Min, Initial Velocity Max, Kill Box Size, Kill Box Enabled?, Spawn Shape Length, Spawn Shape Width, Wave Amount, Wave Speed, Wave Width,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain effect spawning in a box with an Impact effect. The Impact effect is impacts spawning on a set plane.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Emissive Intensity, Rain – Colour, Rain – Spawn Rate, Rain – Alpha Min, Rain – Alpha Max, Rain – Sprite Size Min, Rain – Sprite Size Max, Rain – Sprite Size Scale Factor, Rain – Box Size, Rain – Gravity, Rain – Initial Velocity Min, Rain – Initial Velocity Max, Rain – Kill Box Size, Rain – Kill Box Enabled?,
Impacts
Impacts – Emissive Intensity, Impacts – Colour, Impacts – Spawn Rate, Impacts – Size Min, Impacts – Size Max, Impacts – Alpha Min, Impacts – Alpha Max, Impacts – Box Size, Impacts – Spawn Box Offset,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A basic heavy rain effect spawning in a box with an Impact effect. The Impact effect is impacts spawning on a set plane.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Boost Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Box Size, Rain – Gravity, Rain – Sprite Size Min, Rain – Sprite Size Max, Rain – Sprite Size Scale Factor, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Enabled?, Rain – Kill Box Size,
Impacts
Impacts – Colour, Impacts – Emissive Intensity, Impacts – Alpha Min, Impacts – Alpha Max, Impacts – Spawn Rate, Impacts – Size Min, Impacts – Size Max, Impacts – Box Size, Impacts – Spawn Box Offset,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A basic rain effect for spawning heavy rain and impacts in a wave pattern.
Contains:
Unreal Engine Version: UEFN, 5.3
Effect Type: CPU/GPU
Materials: 1 Master material, 2 Material Instance
Textures: 2
Niagara System Parameters:
Impacts –
Alpha Max, Alpha Min, Colour, Emissive Boost, Shape Length, Shape Offset, Size Max, Size Min, Spawn Rate, Wave Amount, Wave Length, Wave Speed, Wave Thickness
Rain –
Alpha Max, Alpha Min, Colour, Emissive Boost Intensity, Gravity, Initial Velocity Max, Initial Velocity Min, Kill Box Enabled?, Kill Box Size, Lifetime Max, Lifetime Min, Spawn Rate, Spawn Shape Length, Spawn Shape Width, Sprite Size Max, Sprite Size Min, Sprite Size Scale Factor, Wave Amount, Wave Speed, Wave Width,
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A basic rain effect for spawning softer lighter rain
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Colour, Alpha Max, Alpha Min, Emissive Intensity Max, Emissive Intensity Min, Life Max, Life Min, Spawn Rate, Sprite Size Scale Factor, Sprite Size Max, Sprite Size Min, Box Size, Gravity, Curl Noise Intensity, Initial Velocity Max, Initial Velocity Min, Kill Box Size, Kill Box Enabled?,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A basic rain impact effect spawning in a set Circle shape.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Circle Radius, Impacts – Circle Offset, Impacts – Size Max, Impacts – Size Min,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning in a line shape
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Line Thickness, Impacts – Line Offset, Impacts – Line Normalized Rotation, Impacts – Line Length, Impacts – Line Center Point, Impacts – Random Distribution Curve, Impacts – Thickness Profile Curve,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a set box plane.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Alpha Max, Impacts – Emissive Boost, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Box Size, Impacts – Box Offset, Impacts – Size Max, Impacts – Size Min,
Optimization
Max Spawn Distance
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A rain impact effect spawning in a pattern similar to how rain impacts look when raining over a surface.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Shape Length, Impacts – Shape Offset, Impacts – Size Max, Impacts – Size Min, Impacts – Spawn Rate, Impacts – Wave Amount, Impacts – Wave Length, Impacts – Wave Speed, Impacts – Wave Thickness,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning in a set ring shape.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Ring Radius, Impacts – Ring Thickness, Impacts – Ring Offset,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning in a set square edge shape.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Edge Thicknes, Impacts – Square Dimensions, Impacts – Square Offset,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: 2D Square Edge
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Skeletal mesh.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Skeletal Mesh, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Normal Offset,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Skeletal Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Kill Box Enabled?, Impacts – Kill Box Size, Impacts – Directional Normal, Impacts – Normal Offset, Impacts – Normalized Directional Tightness, Impacts – Size Max, Impacts – Size Min, Impacts – Skeletal Mesh, Impacts – Spawn Rate,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Static Mesh.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Mesh Normal Offset, Impacts – Size Max, Impacts – Size Min, Impacts – Static Mesh ,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Static Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Direction Normal, Impacts – Normalized Directional Tightness, Impacts – Normal Offset, Impacts – Size Max, Impacts – Size Min, Impacts – Static Mesh ,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled Skeletal Mesh
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Normal Offset, Spots – Size Max, Spots – Size Min, Spots – Skeletal Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled Skeletal Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Directional Normal, Spots – Normal Offset, Spots – Normalized Directional Tightness, Spots – Kill Box Size, Spots – Kill Box Enabled?, Spots – Size Max, Spots – Size Min, Spots – Skeletal Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled static mesh
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Normal Offset, Spots – Size Max, Spots – Size Min, Spots – Static Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled static mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Directional Normal, Spots – Normalized Directional Tightness, Spots – Normal Offset, Spots – Size Min, Spots – Size Max, Spots – Kill Box Enabled?, Spots – Kill Box Size, Spots – Static Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A rain effect spawning in a square edge shape with a square edge impact effect. The Impact effect is impacts spawning on a set plane/square edge.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Boost Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Square Size, Rain – Square Edge Thickness, Rain – Sprite Size Scale Factor, Rain – Square Rotation, Rain – Sprite Size Max, Rain – Sprite Size Min, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Enabled?, Rain – Kill Box Size,
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Edge Thicknes, Impacts – Size Max, Impacts – Size Min, Impacts – Square Dimensions, Impacts – Square Offset,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A rain effect spawning in a circle shape with a circle impact effect. The Impact effect is impacts spawning on a set plane/circle.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Boost Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Circle Radius, Rain – Spawn Rate, Rain – Normalized Circle Rotation, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Enabled?, Rain – Kill Box Size, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min,
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Ring Offset, Impacts – Ring Radius, Impacts – Size Max, Impacts – Size Min,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A rain effect spawning in a ring with a ring impact effect. The Impact effect is impacts spawning on a set plane/ring.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Boost Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Ring Radius, Rain – Normalized Edge Thickness, Rain – Normalized Circle Rotation, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Enabled?, Rain – Kill Box Size, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min,
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Ring Offset, Impacts – Ring Radius, Impacts – Ring Thickness, Impacts – Size Max, Impacts – Size Min,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A rain effect spawning in an edge/line shape
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Rain – Colour, Rain – Emissive Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Box Size, Rain – Spawn Rate, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min, Rain – Kill Box Enabled?, Rain – Kill Box Size,
Optimization
Rain – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A rain effect spawning in an edge/line shape with an impact effect, The impact effect is a set line.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Box Size, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Size, Rain – Kill Box Enabled?, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min,
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Box Size, Impacts – Box Offset, Impacts – Size Max, Impacts – Size Min,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A rain effect spawning in an edge/line shape, the spawning along the line is controlled with a distribution curve so can be shaped.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Rain – Colour, Rain – Emissive Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Line Length, Rain – Spawn Curve Distribution, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min, Rain – Kill Box Enabled?, Rain – Kill Box Size,
Optimization
Rain – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A rain effect spawning in an edge/line shape, the spawning along the line is controlled with a distribution curve so can be shaped. The Impacts spawner also is a line that has a distribution spawner to control the area along the line where the impacts spawn.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 2
Textures: 2
Parameters:
Rain
Rain – Colour, Rain – Emissive Intensity, Rain – Alpha Max, Rain – Alpha Min, Rain – Spawn Rate, Rain – Spawn Curve Distribution, Rain – Line Length, Rain – Gravity, Rain – Initial Velocity Max, Rain – Initial Velocity Min, Rain – Kill Box Enabled?, Rain – Kill Box Size, Rain – Sprite Size Scale Factor, Rain – Sprite Size Max, Rain – Sprite Size Min,
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Line Center Point, Impacts – Line Length, Impacts – Line Normalized Rotation, Impacts – Line Offset, Impacts – Line Thickness, Impacts – Random Distribution Curve, Impacts – Thickness Profile Curve,
Optimization
Rain – Max Spawn Distance, Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01, Rain Impacts 01
Source Files:
Substance Designer File: Rain Drops 01, Rain Impacts 01
Product Description
A basic rain effect with a tiling box, a tiling box tiles the effect in world space so that as particles move out of one axis they snap back around to the opposite axis.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Colour, Emissive Intensity, Alpha Max, Alpha Min, Spawn Rate, Lifetime Max, Lifetime Min, Box Offset, Box Size, Tiling Box Size, Gravity, Initial Velocity Max, Initial Velocity Min, Sprite Size Scale Factor, Sprite Size Max, Sprite Size Min, Kill Box Enabled?, Kill Box Size,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Module: Tiling Box
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A basic heavy rain effect with a tiling box, a tiling box tiles the effect in world space so that as particles move out of one axis they snap back around to the opposite axis.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Colour, Emissive Boost Intensity, Alpha Max, Alpha Min, Spawn Rate, Lifetime Max, Lifetime Min, Tiling Box Size, Box Size, Box Offset, Gravity, Initial Velocity Max, Initial Velocity Min, Kill Box Enabled?, Kill Box Size, Sprite Size Scale Factor, Sprite Size Max, Sprite Size Min,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Module: Tiling Box
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A basic Heavy Rain Waves effect with a tiling box, a tiling box tiles the effect in world space so that as particles move out of one axis they snap back around to the opposite axis.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Rain
Colour, Emissive Boost Intensity, Alpha Max, Alpha Min, Spawn Rate, Lifetime Max, Lifetime Min, Gravity, Initial Velocity Max, Initial Velocity Min, Kill Box Enabled?, Kill Box Size, Sprite Size Scale Factor, Sprite Size Min, Sprite Size Max, Tiling Box Offset, Tiling Box Size, Shape Offset, Spawn Shape Length, Spawn Shape Width, Wave Amount, Wave Speed, Wave Width,
Optimization
Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Drops 01
Module: Tiling Box
Source Files:
Substance Designer File: Rain Drops 01
Product Description
A Rain screen effect using particles in screen space.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: GPU ONLY
Master Materials: 1
Material Instances: 1
Textures: 2
Parameters:
Rain Drops
Colour, Emissive Intensity, Lifetime Max, Lifetime Min, Alpha Scale, Spawn Rate, Distance From Camera, Sprite Size Max, Sprite Size Min, Normalized Box Position, Normalized Box Size, Refraction Intensity Curve, Alpha Curve
Component Assets:
Material: VFX Sprite Basic After MB Refraction
Texture: Rain Drops On Screen
Module: Screen Shape Location
Source Files:
Substance Designer File: Rain Drops On Screen SBS
Product Description
A Rain screen effect using particles in screen space, the particles spawn around the edge of the screen with a cut out sphere in the center.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 2
Parameters:
Rain Drops
Colour, Emissive Intensity, Spawn Rate, Distance From Camera, Sprite Size Max, Sprite Size Min, Normalized Sphere Position, Normalized Sphere Scale, Alpha Scale, Alpha Curve, Lifetime Max, Lifetime Min, Refraction Intensity Curve
Component Assets:
Material: VFX Sprite Basic After MB Refraction
Texture: Rain Drops On Screen
Module: Screen Shape Location
Source Files:
Substance Designer File: Rain Drops On Screen SBS
Product Description
The ultimate rain package containing 30 + game ready rain effects. Including Light and Heavy Rain, Rain Impacts, Rain Shapes, Mesh Impacts, Rain screen effects and more!
Fully customizable each with a variety of parameters exposed and includes custom Niagara modules.
Contains:
Number of Effects: 33
Unreal Engine Version: UEFN, 5.3+
Effect Type: CPU/GPU
Materials: 3 Master materials, 4 Material Instance
Textures: 4
LODS: No
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