Rain Mesh Impacts & Spots
Rain Impacts an Spots on Static an Skeletal meshs
$35.00 – $299.00
Product Description
A basic rain impact effect spawning on a sampled Skeletal mesh.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Skeletal Mesh, Impacts – Spawn Rate, Impacts – Size Max, Impacts – Size Min, Impacts – Normal Offset,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Skeletal Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Kill Box Enabled?, Impacts – Kill Box Size, Impacts – Directional Normal, Impacts – Normal Offset, Impacts – Normalized Directional Tightness, Impacts – Size Max, Impacts – Size Min, Impacts – Skeletal Mesh, Impacts – Spawn Rate,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Static Mesh.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Mesh Normal Offset, Impacts – Size Max, Impacts – Size Min, Impacts – Static Mesh ,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
A basic rain impact effect spawning on a sampled Static Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Impacts
Impacts – Colour, Impacts – Emissive Boost, Impacts – Alpha Max, Impacts – Alpha Min, Impacts – Spawn Rate, Impacts – Direction Normal, Impacts – Normalized Directional Tightness, Impacts – Normal Offset, Impacts – Size Max, Impacts – Size Min, Impacts – Static Mesh ,
Optimization
Impacts – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled Skeletal Mesh
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Normal Offset, Spots – Size Max, Spots – Size Min, Spots – Skeletal Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled Skeletal Mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Directional Normal, Spots – Normal Offset, Spots – Normalized Directional Tightness, Spots – Kill Box Size, Spots – Kill Box Enabled?, Spots – Size Max, Spots – Size Min, Spots – Skeletal Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled static mesh
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Normal Offset, Spots – Size Max, Spots – Size Min, Spots – Static Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain spots effect spawning on a sampled static mesh, will only spawn on a given mesh directional normal.
For example, if you set your directional normal to 0,0,1 and set the tightness to 0.75, particles should only spawn on faces that are pointing up in the Z axis or close to that given direction.
Contains:
Unreal Engine Version: UEFN, 5.3, 5.4
Effect Type: CPU, GPU
Master Materials: 1
Material Instances: 1
Textures: 1
Parameters:
Spots
Spots – Colour, Spots – Emissive Boost, Spots – Alpha Max, Spots – Alpha Min, Spots – Spawn Rate, Spots – Directional Normal, Spots – Normalized Directional Tightness, Spots – Normal Offset, Spots – Size Min, Spots – Size Max, Spots – Kill Box Enabled?, Spots – Kill Box Size, Spots – Static Mesh,
Optimization
Spots – Max Spawn Distance
Component Assets:
Material: VFX Sprite Basic
Texture: Rain Impacts 01
Module: Kill By Normal
Source Files:
Substance Designer File: Rain Impacts 01
Product Description
Rain Impacts and Spots package containing 8 game ready rain effects. Perfect for up close impacts and spots on static and skeletal meshes
Fully customizable each with a variety of parameters exposed and includes custom Niagara modules.
Contains:
Number of Effects: 8
Unreal Engine Version: UEFN, 5.3
Effect Type: CPU/GPU
Materials: 2 Master materials, 2 Material Instance
Textures: 2
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