What is VFX Vault?

The VFX Vault is a go-to library for real-time creators – game devs, filmmakers, content creators, and hobbyists
-> focused on one big challenge: high-quality VFX and technical assets.

We built it because the industry’s growing fast, but skilled VFX artists are still hard to find. Our mission is simple:
give everyone access to AAA-level real-time effects. Whether you’re a solo creator or a big studio, we help you move faster,
fill gaps, and bring your ideas to life.


 

 

Our Vision

We believe the future is open, collaborative, and built for everyone. There’s space for all creators to share tools, workflows, and ideas in one big interactive ecosystem.

Our goal is simple: help anyone – beginner to pro – bring their ideas to life. Whether you need a quick technique or a polished, high-quality asset, we want to be the place you come to.

 

 

Vision Image

Our Approach

We don’t try to solve everything – every project’s different. Instead, we focus on strong techniques, clear workflows, and quality assets.

Use them as they are – or customize them to fit your vision.

It’s not just assets – it’s learning how to make them too!


 

 

The Team

Profile 1

Jordan Hey

CEO & Founder

Credits:

Call of Duty
Until Dawn
TBA

Profile 2

Kate Bernard

Co – Founder

Credits:

Doom: The Dark Ages
Darktide: Warhammer 40,000
Godfall: Fire & Darkness Expansion
The Ascent

VFX Vault was founded by Jordan Hey, a technical VFX artist with 7+ years of game development experience. With a strong focus on real-time cinematics in Unreal Engine, his background spans both freelance work and ongoing development of technical skills in Blueprints, C++, Verse, and UEFN.

Co-founder Kate Bernard brings 6+ years of VFX experience. She leads marketing, presentation, and brand development, while also expanding into the UEFN ecosystem.

Based in Stockholm, a central hub of Sweden’s gaming industry, VFX Vault benefits from close proximity to leading studios, startups, and a thriving developer community.